【C++】确定比赛名次问题(图的拓扑排序+单调队列)

问题描述:

有N个比赛队伍(1<=N<=500),编号依次为1,2,3,⋯⋯, N,进行比赛。比赛结束后,裁判委员会要将所有参赛队伍从前往后依次排名,但现在裁判委员会不能直接获得每个队的比赛成绩,只知道每场比赛的结果,即如果P1赢P2, 用P1 P2表示,排名时P1在P2之前。现在请你编程序确定排名。

输入:输入有若干组,每组中的第一行为二个数N和M其中,N表示队伍的个数,且1<=N<=500,M表示接着有M行的输入数据。接下来的M行数据中,每行包含两个整数P1和P2, 表示P1队赢了P2队。

输出:给出一个符合要求的排名,无法确定名次的队伍输出时编号小的队伍在前。

输入样例:

4 3

1 2

2 3

4 3

输出样例:

1 2 4 3

代码示例👇

//author:Mitchell_Donovan

//date:5.11

#include

#include

using namespace std;

//边类

class Edge {

public:

int from, to, weight;

Edge() {

from = -1;

to = -1;

weight = 0;

}

Edge(int fromValue, int toValue, int weightValue) {

from = fromValue;

to = toValue;

weight = weightValue;

}

};

//图类

class Graph {

public:

int numVertex;

int numEdge;

int* Mark;//标记图中顶点是否被访问过

int* Indegree;//存放图中顶点的入度

Graph(int num) {

numVertex = num;

numEdge = 0;

Indegree = new int[numVertex];

Mark = new int[numVertex];

for (int i = 0; i < numVertex; i++) {

Mark[i] = 0;//0表示未访问过

Indegree[i] = 0;//入度设为0

}

}

~Graph() {

delete[]Mark;

delete[]Indegree;

}

//判断是否为边

bool isEdge(Edge oneEdge) {

if (oneEdge.weight > 0 && oneEdge.weight < INFINITY && oneEdge.to >= 0) {

return true;

}

else {

return false;

}

}

//访问

void Visit(Graph& G, int v) {

cout << v + 1 << " ";

//cout << G.data[v];

}

};

//用相邻矩阵表示图

class Graphm :public Graph {

private:

int** matrix;//指向相邻矩阵的指针

public:

Graphm(int num) :Graph(num) {

matrix = (int**)new int* [numVertex];//申请二维数组空间

for (int i = 0; i < numVertex; i++) {

matrix[i] = new int[numVertex];

}

for (int i = 0; i < numVertex; i++) {//相邻矩阵初始化

for (int j = 0; j < numVertex; j++) {

matrix[i][j] = 0;

}

}

}

~Graphm() {

for (int i = 0; i < numVertex; i++) {

delete[]matrix[i];

}

delete[] matrix;

}

//返回顶点的第一条边

Edge firstEdge(int oneVertex) {

Edge myEdge;

myEdge.from = oneVertex;

for (int i = 0; i < numVertex; i++) {

if (matrix[oneVertex][i] != 0) {

myEdge.to = i;

myEdge.weight = matrix[oneVertex][i];

break;

}

}

return myEdge;

}

//返回与已知边相同顶点的下一条边

Edge nextEdge(Edge preEdge) {

Edge myEdge;

myEdge.from = preEdge.from;

if (preEdge.to >= numVertex) {//不存在下一条边

return myEdge;

}

for (int i = preEdge.to + 1; i < numVertex; i++) {

if (matrix[preEdge.from][i] != 0) {

myEdge.to = i;

myEdge.weight = matrix[preEdge.from][i];

break;

}

}

return myEdge;

}

//为图设置一条边

void setEdge(int from, int to, int weight) {

if (matrix[from][to] <= 0) {//如果原边不存在

numEdge++;

Indegree[to]++;

}

matrix[from][to] = weight;

}

//删除图的一条边

void delEdge(int from, int to) {

if (matrix[from][to] > 0) {//如果原边存在

numEdge--;

Indegree[to]--;

}

matrix[from][to] = 0;

}

//用队列实现图拓扑排序

void TopsortbyQueue(Graphm& G) {

for (int i = 0; i < G.numVertex; i++) {//初始化Mark数组

G.Mark[i] = 0;

}

priority_queue,greater> Q;//单调队列

for (int i = 0; i < G.numVertex; i++) {

if (G.Indegree[i] == 0) {

Q.push(i);

}

}

while (!Q.empty()) {

int v = Q.top();

Q.pop();

Visit(G, v);

G.Mark[v] = 1;

for (Edge e = G.firstEdge(v); G.isEdge(e); e = G.nextEdge(e)) {

G.Indegree[e.to]--;

if (G.Indegree[e.to] == 0) {

Q.push(e.to);

}

}

}

for (int i = 0; i < G.numVertex; i++) {//利用标记位还可判断图中是否有环

if (G.Mark[i] == 0) {

cout << "此图有环!" << endl;

break;

}

}

}

};

int main() {

int N;

cout << "请输入队伍个数:";

cin >> N;

Graphm test(N);

int M;

cout << "请输入比赛场数:";

cin >> M;

for (int i = 1; i <= M; i++) {

int x = 0, y = 0;

cin >> x;

cin >> y;

test.setEdge(x - 1, y - 1, 1);

}

test.TopsortbyQueue(test);

}

补充说明👇

因为本题要求无法确定名次的队伍输出时编号小的队伍在前,所以我们使用了单调队列来进行拓扑排序

c++优先队列(priority_queue)用法详解

运行效果👇

原题相关网站:

http://acm.hdu.edu.cn/listproblem.php?vol=1,

http://acm.hdu.edu.cn/showproblem.php?pid=1285